Carrion Tribe Sakah Hunter
Medium natural humanoid , tiefling
Level 13 Artillery XP 800
Initiative +12 Senses Perception +15; low-light vision
HP 96; Bloodied 48
AC 25; Fortitude 24, Reflex 26, Will 24
Resist 11 fire
Spear (standard, at-will) Weapon
+20 vs AC; 2d8+3 damage.
Longbow (standard, at-will) Weapon
Ranged 20/40; +20 vs AC; 2d10+3 damage.
Infernal Summons (minor, encounter) Conjuration
Ranged 10; the sakah hunter conjures a Medium beast of smoke and flame in a space adjacent to an enemy in range. Any enemies adjacent to the conjured beast grant combat advantage to the sakah hunter. As a move action, the sakah hunter can move the fiendish beast 5 squares. The fiendish beast cannot be attacked, but it is vulnerable to dispel magic and similar effects. Sustain Minor: The fiendish beast persists.
Longbow Volley (standard; requires longbow, recharge ) Weapon
Ranged 20/40; targets one or two creatures; +20 vs AC; 2d10+3 damage.
The sakah hunter’s melee and ranged attacks deal 1d6 extra damage against any creature granting combat advantage to it.
Infernal Wrath (minor; encounter)
The sakah hunter gains a +1 power bonus to its next attack roll against an enemy that hit it since the hunter’s last turn. If the attack hits and deals damage, the hunter deals 3 extra damage.
Alignment Evil Languages Common
Skills Stealth +17
Str 19 (+10) Dex 22 (+12) Wis 19 (+10)
Con 12 (+7) Int 15 (+8) Cha 16 (+9)
Equipment: arrow x20, leather armor , longbow , spear .
Published in Eberron Campaign Setting, page(s) 121, Dungeon Magazine 177, page(s) 20.