Cartha, Head Rat
Medium natural humanoid (shapechanger)
Level 10 Elite Skirmisher XP 1000

Initiative +12        Senses Perception +10; low-light vision
HP 212; Bloodied 106
Regeneration 5
AC 24; Fortitude 22, Reflex 23, Will 20
Immune filth fever; Vulnerable silver (if Cartha takes damage from a silver weapon, his regeneration does not function on his next turn)
Saving Throws +2
Speed 6, climb 4 see also slayer’s leap
Action Points 1

Bite (standard; usable only while in wererat form, at-will) Disease

+15 vs AC; 2d4+5 damage, ongoing 3 damage (save ends), and the target is exposed to filth fever.

Dagger (standard; usable only while in humanoid form, at-will) Weapon

+15 vs AC; 2d4+5 damage, and ongoing 3 damage (save ends).

Dagger (standard; usable only while in humanoid form, at-will) Weapon

Ranged 5/10; +15 vs AC; 2d4+5 damage.

Double Attack (standard, at-will)

Cartha makes two basic attacks

Bloodletting Leap (standard; usable only while in humanoid form, recharge ) Weapon

+13 vs AC; 4d4+5 damage, and ongoing 5 damage and the target is slowed (save ends both). Effect: As a free action after the attack, Cartha uses slayer’s leap.

Change Shape (minor; at-will)

Cartha can alter his physical form to appear as a dire rat or a unique human.

Slayer's Leap (move; at-will)

Cartha jumps to shift 3 squares. He ignores difficult terrain and can move over obstacles 1 square high.

Combat Advantage

Cartha increases ongoing damage by 5 against any creature granting combat advantage to him.

Alignment Evil        Languages Common, Dwarven, Goblin
Skills Acrobatics +15, Stealth +15
Str 14 (+7)      Dex 21 (+10)      Wis 10 (+5)
Con 18 (+9)      Int 12 (+6)      Cha 15 (+7)

Equipment: dagger x8, leather armor .


Published in City of Stormreach, page(s) 2.