Medium natural humanoid, human
Level 9 Elite Skirmisher XP 800

HP 188; Bloodied 94Initiative +11
AC 23, Fortitude 20, Reflex 23, Will 21Perception+12
Speed 6
Saving Throws +2; Action Points 1


Cunning Escape

If Catseye starts her turn subject to a dazing, immobilizing, restraining, or stunning effect, she can immediately make a saving throw against that effect, even if it is not normally ended by a save.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 3d4 + 7 damage, or 6d4 + 7 damage if Catseye has combat advantage against the target.

Thrown Dagger (weapon) At-Will

Attack: Ranged 5 (one creature); +14 vs. AC

Hit: 3d4 + 7 damage, and the target grants combat advantage (save ends).

Darting Blades At-Will

Effect: Catseye uses dagger and thrown dagger in whatever order she likes, and she shifts up to half her speed between the attacks.

Move Actions

Acrobatic Escape Recharge when first bloodied

Effect: Catseye shifts up to her speed.

Triggered Actions

Swift Blade At-Will

Trigger: An adjacent enemy makes an attack against Catseye.

Effect (Immediate Reaction): Catseye uses dagger against the triggering enemy.

Skills Stealth +14, Streetwise +11, Thievery +14
Str 12 (+5)                Dex 21 (+9)                Wis 17 (+7)
Con 14 (+6)                Int 13 (+5)                Cha 14 (+6)

Alignment Unaligned        Languages Common
Equipment: dagger x10, leather armor , thieves’ tools .

Published in Dungeon Magazine 193.