Medium natural humanoid, human
Level 9 Elite Skirmisher XP 800
|HP 188; Bloodied 94||Initiative +11|
|AC 23, Fortitude 20, Reflex 23, Will 21||Perception+12|
|Saving Throws +2; Action Points 1|
If Catseye starts her turn subject to a dazing, immobilizing, restraining, or stunning effect, she can immediately make a saving throw against that effect, even if it is not normally ended by a save.
Dagger (weapon) At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 3d4 + 7 damage, or 6d4 + 7 damage if Catseye has combat advantage against the target.
Thrown Dagger (weapon) At-Will
Attack: Ranged 5 (one creature); +14 vs. AC
Hit: 3d4 + 7 damage, and the target grants combat advantage (save ends).
Darting Blades At-Will
Effect: Catseye uses dagger and thrown dagger in whatever order she likes, and she shifts up to half her speed between the attacks.
Acrobatic Escape Recharge when first bloodied
Effect: Catseye shifts up to her speed.
Swift Blade At-Will
Trigger: An adjacent enemy makes an attack against Catseye.
Effect (Immediate Reaction): Catseye uses dagger against the triggering enemy.
Skills Stealth +14, Streetwise +11, Thievery +14
Str 12 (+5) Dex 21 (+9) Wis 17 (+7)
Con 14 (+6) Int 13 (+5) Cha 14 (+6)
Alignment Unaligned Languages Common
Equipment: dagger x10, leather armor , thieves’ tools .
Published in Dungeon Magazine 193.