Cave Fisher Angler
Medium natural beast
Level 3 Lurker XP 150

HP 37; Bloodied 18Initiative +7
AC 18, Fortitude 16, Reflex 15, Will 14Perception+7
Speed 6, climb 5 (spider climb)Darkvision



Whenever the angler is hidden and misses with a ranged attack, it remains hidden.

Standard Actions

Pincers At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d10 + 6 damage.

Filament Strangle At-Will

Attack: Ranged 5 (one creature); +7 vs. Reflex

Hit: 1d6 + 4 damage, and the angler pulls the target 3 squares. The target is restrained (save ends). The effect also ends if the target teleports or if the target or another creature hits the filament in the target’s square. The filament uses the angler’s defenses. An attack against the filament deals no damage or effects to the angler. Only one creature can be restrained by this attack at a time. The angler can pull the target vertically, and the target can end the pull suspended in air.

    Sustain Standard: The target takes 1d6 + 4 damage, and the angler pulls the target 3 squares.

Skills Stealth +8
Str 16 (+4)                Dex 15 (+3)                Wis 12 (+2)
Con 13 (+2)                Int 2 (-3)                Cha 5 (-2)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 28, Dungeon Magazine 208.