Cave Fisher Spiker
Medium natural beast
Level 3 Artillery XP 150

HP 37; Bloodied 18Initiative +4
AC 15, Fortitude 14, Reflex 15, Will 13Perception+2
Speed 6, climb 5 (spider climb)Darkvision

Traits

Camouflage

The spiker gains a +2 bonus to all defenses against ranged and area attacks.

Sniper

Whenever the spiker is hidden and misses with a ranged attack, it remains hidden.

Standard Actions

Pincers At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d10 + 3 damage.

Filament Spike At-Will

Attack: Ranged 10 (one creature); +8 vs. Reflex

Hit: 1d10 + 4 damage.

Filament Wrap Recharge

Attack: Ranged 10 (one creature); +8 vs. Reflex

Hit: The target is immobilized and takes ongoing 5 damage (save ends both).

Skills Stealth +9
Str 15 (+3)                Dex 17 (+4)                Wis 12 (+2)
Con 13 (+2)                Int 2 (-3)                Cha 5 (-2)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 29.