Cave Roper
Large elemental magical beast (earth)
Level 12 Elite Controller XP 1400

HP 252; Bloodied 126Initiative +7
AC 26, Fortitude 26, Reflex 21, Will 23Perception+9
Speed 2, climb 2 (spider climb)Darkvision
Saving Throws +2; Action Points 1


Tentacle Release

Before a creature makes an attack roll against the roper, it can choose to target one of the roper’s tentacles. The tentacles use the same defenses as the roper. If the attack hits, it does not deal damage or otherwise affect the roper, but one of the roper’s grabs end (of the attacker’s choice).

Stony Body

The roper can retract its tentacles and closes its eye and mouth to resembles a natural rock formation. While the roper is on a horizontal rock surface, a creature must succeed at a DC 28 Perception check to see through the roper’s disguise.

Standard Actions

Tentacle At-Will

Requirement: The roper must have fewer than two creatures grabbed.

Attack: Melee 10 (one creature); +15 vs. Reflex

Hit: 2d8 + 9 damage, and the roper grabs the target (escape DC 20). Until the grab ends, the target is weakened.

Double Attack At-Will

Effect: The roper uses tentacle twice.

Bite At-Will

Attack: Melee 1 (one creature grabbed by the roper); +17 vs. AC

Hit: 4d12 + 12 damage.

Miss: Half damage.

Minor Actions

Reel At-Will (1/round)

Attack: Melee 10 (each creature grabbed by the roper); +17 vs. Fortitude

Hit: The roper pulls the target up to 5 squares.

Skills Stealth +12
Str 19 (+10)                Dex 12 (+7)                Wis 16 (+9)
Con 22 (+12)                Int 11 (+6)                Cha 9 (+5)

Alignment evil        Languages Primordial

Published in Monster Vault, page(s) 248, Dungeon Magazine 188, Dungeon Magazine 197.