Cave Troll Mangler
Large natural humanoid
Level 14 Brute XP 1000

Initiative +10        Senses Perception +14
HP 170; Bloodied 85
Regeneration 10
AC 26; Fortitude 28, Reflex 24, Will 23
Vulnerable acid or fire (if the cave troll mangler takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8

Claw (standard, at-will)

Reach 2; +17 vs AC; 2d8+4 damage, and the target is grabbed. A cave troll mangler can grab up to two targets at once.

Bash (standard; must be grabbing a creature, at-will)

Reach 2; targets a creature not grabbed by the cave troll mangler; +17 vs AC; 3d8+6 damage, and the grabbed creature takes half this damage and is dazed (save ends). When grabbing a creature wearing heavy armor, the cave troll mangler deals +5 damage with this attack, but the grabbed creature is not dazed.

Smash and Thrash (standard; must be grabbing a creature, recharge )

The cave troll mangler makes a bash attack against each enemy within 2 squares.

Hurl (standard; must be grabbing a creature, at-will)

Ranged 10; targets a creature not grabbed by the cave troll mangler; +17 vs AC; 3d6+6 damage and the target is knocked prone, and the grabbed creature takes half this damage and is dazed (save ends). When grabbing a creature wearing heavy armor, the cave troll mangler deals +5 damage with this attack, but the grabbed creature is not dazed.

Troll Healing Healing

If the cave troll mangler is reduced to 0 hit points by an attack that does not deal acid or fire damage, it falls prone and remains at 0 hit points until the start of its next turn, when it regains 10 hit points. If an attack deals acid or fire damage to the cave troll mangler while it is at 0 hit points, it is destroyed

Alignment Chaotic Evil        Languages Giant
Str 24 (+14)      Dex 16 (+10)      Wis 14 (+9)
Con 20 (+12)      Int 5 (+4)      Cha 10 (+7)


Published in Dungeon Magazine 169, page(s) 64, 69.