Small natural humanoid
Level 4 Lurker XP 175
|HP 42; Bloodied 21||Initiative +9|
|AC 18, Fortitude 16, Reflex 16, Will 14||Perception+3|
|Speed 6, climb 6 (spider climb)||Darkvision|
The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Choking Tentacle At-Will
Requirement: The choker must not have a creature grabbed.
Attack: Melee 2 (one creature); +9 vs. AC
Hit: 1d8 + 2 damage, and the choker grabs the target (escape DC 21). Until the grab ends, the target takes ongoing 5 damage.
Body Shield Recharge when the choker hits with choking tentacle
Requirement: The choker must have a creature grabbed.
Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.
Effect (Immediate Interrupt): The triggering attack targets the grabbed creature instead of the choker.
Skills Stealth +10
Str 17 (+5) Dex 17 (+5) Wis 13 (+3)
Con 12 (+3) Int 6 (0) Cha 6 (0)
Alignment Unaligned Languages Common
Changed in December 2011 updates.
Published in Monster Manual, page(s) 42, Dungeon Magazine 157, page(s) 48, Dungeon Magazine 159, page(s) 86, H2 Thunderspire Labyrinth, page(s) 34, Dungeon Magazine 196.