Cavern Choker
Small natural humanoid
Level 4 Lurker XP 175

HP 42; Bloodied 21Initiative +9
AC 18, Fortitude 16, Reflex 16, Will 14Perception+3
Speed 6, climb 6 (spider climb)Darkvision


Chameleon Hide

The choker gains total concealment as long as it is not grabbed by or grabbing a creature.

Standard Actions

Choking Tentacle At-Will

Requirement: The choker must not have a creature grabbed.

Attack: Melee 2 (one creature); +9 vs. AC

Hit: 1d8 + 2 damage, and the choker grabs the target (escape DC 21). Until the grab ends, the target takes ongoing 5 damage.

Triggered Actions

Body Shield Recharge when the choker hits with choking tentacle

Requirement: The choker must have a creature grabbed.

Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.

Effect (Immediate Interrupt): The triggering attack targets the grabbed creature instead of the choker.

Skills Stealth +10
Str 17 (+5)                Dex 17 (+5)                Wis 13 (+3)
Con 12 (+3)                Int 6 (0)                Cha 6 (0)

Alignment Unaligned        Languages Common
Update (2/15/2012)
Changed in December 2011 updates.

Published in Monster Manual, page(s) 42, Dungeon Magazine 157, page(s) 48, Dungeon Magazine 159, page(s) 86, H2 Thunderspire Labyrinth, page(s) 34, Dungeon Magazine 196.