Celestial Charger
Large immortal beast (mount)
Level 10 Soldier XP 500

Initiative +10        Senses Perception +12; low-light vision
HP 111; Bloodied 55
AC 26; Fortitude 24, Reflex 22, Will 21
Saving Throws +5 against fear effects
Speed 8

Kick (standard, at-will)

+16 vs AC; 1d8+6 damage.

Trample (standard, at-will)

The celestial charger can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the celestial charger must end its move in an unoccupied space. When it enters an enemy’s space, the charger makes a trample attack; +14 vs Reflex; 1d8+6 damage, and the target is knocked prone.

Celestial Charge (while mounted by a friendly rider of 10th level or higher; encounter) Mount, Radiant

On charge attacks, a celestial charger’s rider deals an extra 2d6 radiant damage.

Zephyr Footing

The celestial charger ignores difficult terrain and can move across any solid or liquid surface.

Alignment Lawful good        Languages -
Skills Endurance +16
Str 23 (+11)      Dex 17 (+8)      Wis 15 (+7)
Con 23 (+11)      Int 3 (+1)      Cha 15 (+7)

Published in Monster Manual, page(s) 159, Adventurer's Vault, page(s) 11.