Celk, Yellowskull Doppelganger
Medium natural humanoid (shapechanger)
Level 3 Skirmisher XP 150
Initiative +6 Senses Perception +2
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 16, Will 16
Short Sword (standard, at-will) Weapon
+8 vs AC; 1d6+3 damage.
Mindwarping Feint (minor, at-will)
+6 vs Will; the doppelganger gains combat advantage against the target until the end of the doppelganger’s next turn.
Deep Stab (standard, recharges when first bloodied) Weapon
+8 vs AC; 1d6+3 damage, ongoing 5 damage (save ends), and the target is pushed 2 squares and slowed until the end of Celk’s next turn.
Celk deals 1d6 extra damage to any target granting combat advantage to him.
Change Shape (minor; at-will) Polymorph
Celk can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.
Alignment Evil Languages Common
Skills Bluff +10, Insight +9, Stealth +9
Str 11 (+1) Dex 17 (+4) Wis 12 (+2)
Con 14 (+3) Int 10 (+1) Cha 15 (+3)
Equipment: leather armor , short sword .
Published in Dungeon Magazine 166, page(s) 58, Dungeon Magazine Annual, page(s) 117.