Large fey humanoid
Level 12 Artillery XP 700
Initiative +11 Senses Perception +14; low-light vision
HP 96; Bloodied 48
AC 25; Fortitude 24, Reflex 25, Will 23
Bastard Sword (standard, at-will) Weapon
+17 vs AC; 1d10+4 damage, plus 1d6 damage when charging.
Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur hunter, at-will)
Targets the triggering creature; +17 vs AC; 1d6+4 damage.
Lightning-Fast Shots (standard, at-will) Weapon
Ranged 25/50; +19 vs AC; 1d12+2 damage. Effect: Make the attack one more time against the same target or a different one.
Charger Arrow (standard, at-will) Weapon
Ranged 25/50; +19 vs Fortitude; 1d12+5 damage, and the target is pushed 3 squares and knocked prone.
Triple Shot (standard, encounter) Weapon
Ranged 25/50; targets one, two, or three creatures; +19 vs AC; 1d12+5 damage.
When making ranged attacks, a centaur hunter does not provoke opportunity attacks from the targets.
Alignment Unaligned Languages Elven
Skills Athletics +15, Nature +14
Str 18 (+10) Dex 20 (+11) Wis 16 (+9)
Con 18 (+10) Int 10 (+6) Cha 12 (+7)
Equipment: arrow x40, bastard sword , longbow .
Description: A CENTAUR HUNTER EARNS ITS NAME not from hunting game but from tracking and dispatching foes.
Published in Monster Manual 2, page(s) 30.