Centaur Hunter
Large fey humanoid
Level 12 Artillery XP 700

Initiative +11        Senses Perception +14; low-light vision
HP 96; Bloodied 48
AC 25; Fortitude 24, Reflex 25, Will 23
Speed 8

Bastard Sword (standard, at-will) Weapon

+17 vs AC; 1d10+4 damage, plus 1d6 damage when charging.

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur hunter, at-will)

Targets the triggering creature; +17 vs AC; 1d6+4 damage.

Lightning-Fast Shots (standard, at-will) Weapon

Ranged 25/50; +19 vs AC; 1d12+2 damage. Effect: Make the attack one more time against the same target or a different one.

Charger Arrow (standard, at-will) Weapon

Ranged 25/50; +19 vs Fortitude; 1d12+5 damage, and the target is pushed 3 squares and knocked prone.

Triple Shot (standard, encounter) Weapon

Ranged 25/50; targets one, two, or three creatures; +19 vs AC; 1d12+5 damage.

Close-Combat Archer

When making ranged attacks, a centaur hunter does not provoke opportunity attacks from the targets.

Alignment Unaligned        Languages Elven
Skills Athletics +15, Nature +14
Str 18 (+10)      Dex 20 (+11)      Wis 16 (+9)
Con 18 (+10)      Int 10 (+6)      Cha 12 (+7)

Equipment: arrow x40, bastard sword , longbow .

Description: A CENTAUR HUNTER EARNS ITS NAME not from hunting game but from tracking and dispatching foes.

Published in Monster Manual 2, page(s) 30.