Centipede Swarm
Medium natural beast (swarm)
Level 2 Brute XP 125

HP 44; Bloodied 22Initiative +4
AC 14, Fortitude 14, Reflex 15, Will 12Perception+1
Speed 6, climb 6 (spider climb)Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 10 against area and close attacks


Swarm Attack Aura 1

Each enemy that starts its turn within the aura takes 3 damage plus 2 extra damage per additional centipede swarm adjacent to the enemy.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Swarm of Mandibles (poison) At-Will

Attack: Melee 1 (one creature); +5 vs. AC

Hit: 2d6 damage plus 1 extra damage for each additional centipede swarm adjacent to the target, and ongoing 5 poison damage (save ends). A creature already taking ongoing poison damage is also weakened (save ends).

Skills Stealth +9
Str 9 (0)                Dex 17 (+4)                Wis 10 (+1)
Con 14 (+3)                Int 1 (-4)                Cha 6 (-1)

Alignment Unaligned        Languages -
Update (3/27/2013)
Updated in Dungeon 211.

Published in Monster Manual 2, page(s) 33, Dungeon Magazine 178, page(s) 55, Dungeon Magazine 211, Dungeon Magazine 221.