Medium natural beast (swarm)
Level 2 Brute XP 125
|HP 44; Bloodied 22||Initiative +4|
|AC 14, Fortitude 14, Reflex 15, Will 12||Perception+1|
|Speed 6, climb 6 (spider climb)||Darkvision|
|Resist half damage from melee and ranged attacks; Vulnerable 10 against area and close attacks|
Swarm Attack Aura 1
Each enemy that starts its turn within the aura takes 3 damage plus 2 extra damage per additional centipede swarm adjacent to the enemy.
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Swarm of Mandibles (poison) At-Will
Attack: Melee 1 (one creature); +5 vs. AC
Hit: 2d6 damage plus 1 extra damage for each additional centipede swarm adjacent to the target, and ongoing 5 poison damage (save ends). A creature already taking ongoing poison damage is also weakened (save ends).
Skills Stealth +9
Str 9 (0) Dex 17 (+4) Wis 10 (+1)
Con 14 (+3) Int 1 (-4) Cha 6 (-1)
Alignment Unaligned Languages -
Updated in Dungeon 211.
Published in Monster Manual 2, page(s) 33, Dungeon Magazine 178, page(s) 55, Dungeon Magazine 211, Dungeon Magazine 221.