Cerunnos, the Horned Lord
Medium fey humanoid
Level 25 Elite Skirmisher XP 14000

HP 400; Bloodied 200Initiative +23
AC 39, Fortitude 37, Reflex 38, Will 37Perception+24
Speed 8 (forest walk), fly 8Darkvision
Immune charm, sleep
Saving Throws +2 (+4 against immobilized, restrained, and slowed); Action Points 1

Traits

Regeneration

Cerunnos regains 15 hit points whenever he starts his turn and has at least 1 hit point. If Cerunnos takes necrotic damage, his regeneration does not function on his next turn.

Unfettered Hunter

Cerunnos makes saving throws at the start and the end of his turn.

Standard Actions

Spear (lightning, teleportation, weapon) At-Will

Attack: Melee 2 or ranged 10 (one creature); +30 vs. AC

Hit: 3d8 + 19 damage (or 33 plus 6d6 lightning damage if Cerunnos scores a critical hit), and Cerunnos teleports the target up to 10 squares.

Effect: Cerunnos shifts up to half his speed. If the attack was ranged, the spear returns to his hand.

Double Attack At-Will

Effect: Cerunnos makes two spear attacks.

Horn of the Undying Hunt Encounter

Effect: Close burst 1 mile (allies in the burst that can hear); as a free action, the target can move up to its speed and make a basic attack.

Minor Actions

Baleful Moonfire At-Will 1/round

Attack: Ranged 10 (one creature); +28 vs. Will

Hit: Until the end of Cerunnos’s next turn, the target is marked, grants combat advantage, and cannot benefit from invisibility or concealment.

Triggered Actions

Blood Hunt At-Will

Trigger: An enemy is bloodied by Cerunnos’s attack.

Effect (Free Action): Cerunnos can make a spear attack against the triggering enemy.

Mortal Strike Recharge when first bloodied

Trigger: Cerunnos hits with a spear attack.

Effect (Free Action): The hit becomes a critical hit. If the target drops below 1 hit point due to the hit, Cerunnos gains 1 action point.

Wild Terror (fear, psychic) At-Will

Trigger: An enemy attacks Cerunnos during his turn.

Attack (No Action): Melee 1 (the triggering enemy); +28 vs. Will

Hit: 20 psychic damage, and the target falls prone.

Skills Acrobatics +26, Athletics +24, Nature +24, Stealth +26
Str 25 (+19)                Dex 28 (+21)                Wis 24 (+19)
Con 25 (+19)                Int 20 (+17)                Cha 26 (+20)

Alignment Unaligned        Languages Common, Elven

Published in Dragon Magazine 428.