Chain Golem
Huge natural animate (construct)
Level 22 Elite Soldier XP 8300

Initiative +19        Senses Perception +19; Darkvision
Entangling Chains aura 3; each enemy that starts its turn within the aura is slowed until the end of its turn.
HP 418; Bloodied 209
AC 38; Fortitude 35, Reflex 32, Will 34
Immune disease, poison, sleep
Saving Throws +2
Speed 8 (cannot shift)
Action Points 1

Chain (standard, at-will)

Reach 3; +29 vs AC; 2d8+9 damage, and the chain golem pulls the target 2 squares.

Berserk Attack (immediate reaction, when the chain golem is damaged by an attack while bloodied, at-will)

The golem makes a chain attack against a target adjacent to it.

Chain Smash (standard, at-will)

The chain golem makes two chain attacks, each against a different target.

Chain Grab (standard, at-will)

Close burst 2; +27 vs Reflex; 2d8+9 damage, and the target is pulled 1 square and grabbed. While the target is grabbed by the chain golem, the golem can move away from the target without ending the grab. When the golem ends its move, it must slide the target into a space adjacent to it or the grab ends.

Stable Footing

A chain golem ignores difficult terrain.

Alignment Unaligned        Languages -
Str 28 (+20)      Dex 22 (+17)      Wis 26 (+19)
Con 25 (+18)      Int 3 (+7)      Cha 3 (+7)


Published in Monster Manual 2, page(s) 133, Dungeon Magazine 171, page(s) 66.