Chain Guardian
Large natural animate (construct)
Level 12 Elite Controller XP 1400

Initiative +8        Senses Perception +9; Darkvision
HP 248; Bloodied 124
AC 27; Fortitude 29, Reflex 24, Will 25
Immune disease, poison
Saving Throws +2
Speed 6, climb 3
Action Points 1

Whipping Chain (standard, at-will)

Melee 3; +17 vs AC; 1d10+6 damage, and the target is grabbed. The chain guardian can grab 2 creatures at a time.

Crushing Chain (standard, at-will)

Targets a creature the chain guardian has grabbed; +18 vs Fortitude; 1d10+6 damage, and the target is dazed (save ends).

Chain Burst (standard, recharge )

Burst 3; +15 vs Reflex; 2d10+6 damage, and the target is pulled 2 squares and grabbed. The chain guardian can damage all creatures in the burst, but it can still grab only 2 creatures at a time.

Threatening Reach

This creature can make opportunity attacks against all enemies within its reach (3 squares).

Chain Form

The chain guardian can appear as normal chain, allowing it to make a Stealth check at +4 to hide in plain sight before an encounter begins.

Stable

The chain guardian ignores difficult terrain.

Alignment Unaligned        Languages -
Skills Stealth +13
Str 22 (+12)      Dex 15 (+8)      Wis 17 (+9)
Con 20 (+11)      Int 6 (+4)      Cha 6 (+4)


Published in Dungeon Magazine 162, page(s) 95.