Chainfighter Wight
Medium natural humanoid (undead), hobgoblin
Level 5 Skirmisher XP 200

Initiative +10        Senses Perception +6; Darkvision
HP 64; Bloodied 32
AC 20; Fortitude 17, Reflex 18, Will 16
Immune disease, poison; Resist 5 necrotic (if the wight takes necrotic damage, it gains an extra move action on its next turn); Vulnerable 5 radiant
Speed 6

Spiked Chain (standard, at-will) Weapon

+10 vs AC; 2d4 + 5 damage, and the chainfighter wight can shift 2 squares.

Revolving Strike (standard; requires a spiked chain, recharge )

+8 vs or (whichever is lower); . The chainfighter wight makes spiked chain attacks against two different targets

Combat Advantage

When a chainfi ghter wight hits with a melee attack against a creature that grants combat advantage to it, that creature also loses a healing surge

Hobgoblin Resilience (immediate reaction, when the chainfighter wight suffers an effect that a save can end; encounter)

The chainfighter wight makes a saving throw against the triggering effect.

Alignment Unaligned        Languages Common, Goblin
Skills Athletics +12, Stealth +11
Str 16 (+5)      Dex 18 (+6)      Wis 9 (+1)
Con 16 (+5)      Int 10 (+2)      Cha 15 (+4)

Equipment: leather armor , spiked chain .

Published in Seekers of the Ashen Crown, page(s) 13.