Medium natural humanoid , gnoll
Level 16 Elite Controller (Leader) XP 2800
Initiative +13 Senses Perception +12; low-light vision
Bloodlust aura 3; all allies inside the aura gain a +2 bonus to attack rolls.
HP 314; Bloodied 157
AC 32; Fortitude 30, Reflex 27, Will 31
Resist 10 variable (1/encounter)
Saving Throws +2
Action Points 1
Caustic Touch (standard, at-will) Fire
+20 vs Reflex; 2d8+7 fire damage, or 2d8 + 9 fire damage while bloodied.
Arcing Chaos Bolt (standard, at-will)
Ranged 10; targets one or two enemies; +19 vs Reflex; 2d8+7 damage, and the target is slowed until the end of Chaku’kawr’s next turn.
Furious Blastback (standard, recharge ) Fire
Close blast 3; +20 vs Fortitude; 4d10+7 fire damage, or 4d10 + 9 fire damage while bloodied, and the target is pushed 6 squares.
Vortex of Chaos (standard, encounter) Fire, Psychic
Area burst 1 within 10; +18 vs Reflex; 3d10+8 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both).
Sycophantic Fervor (minor 1/round; at-will)
A gnoll sycophant within sight of Chaku’kawr makes a basic attack as a free action.
Shun the Nonbeliever (immediate reaction, when an enemy moves adjacent to chaku'kawr; at-will)
The target slides 3 squares.
Chaku’kawr deals an extra 5 damage on melee attacks against an enemy that has two or more allies adjacent to it.
Alignment Chaotic Evil Languages Abyssal, Common
Skills Arcana +17, Religion +20
Str 15 (+10) Dex 16 (+11) Wis 18 (+12)
Con 21 (+13) Int 19 (+12) Cha 24 (+15)
Published in Dungeon Magazine 170, page(s) 102.