Medium natural humanoid , gnoll
Level 16 Elite Controller (Leader) XP 2800

Initiative +13        Senses Perception +12; low-light vision
Bloodlust aura 3; all allies inside the aura gain a +2 bonus to attack rolls.
HP 314; Bloodied 157
AC 32; Fortitude 30, Reflex 27, Will 31
Resist 10 variable (1/encounter)
Saving Throws +2
Speed 7
Action Points 1

Caustic Touch (standard, at-will) Fire

+20 vs Reflex; 2d8+7 fire damage, or 2d8 + 9 fire damage while bloodied.

Arcing Chaos Bolt (standard, at-will)

Ranged 10; targets one or two enemies; +19 vs Reflex; 2d8+7 damage, and the target is slowed until the end of Chaku’kawr’s next turn.

Furious Blastback (standard, recharge ) Fire

Close blast 3; +20 vs Fortitude; 4d10+7 fire damage, or 4d10 + 9 fire damage while bloodied, and the target is pushed 6 squares.

Vortex of Chaos (standard, encounter) Fire, Psychic

Area burst 1 within 10; +18 vs Reflex; 3d10+8 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both).

Sycophantic Fervor (minor 1/round; at-will)

A gnoll sycophant within sight of Chaku’kawr makes a basic attack as a free action.

Shun the Nonbeliever (immediate reaction, when an enemy moves adjacent to chaku'kawr; at-will)

The target slides 3 squares.

Pack Attack

Chaku’kawr deals an extra 5 damage on melee attacks against an enemy that has two or more allies adjacent to it.

Alignment Chaotic Evil        Languages Abyssal, Common
Skills Arcana +17, Religion +20
Str 15 (+10)      Dex 16 (+11)      Wis 18 (+12)
Con 21 (+13)      Int 19 (+12)      Cha 24 (+15)

Published in Dungeon Magazine 170, page(s) 102.