Chaos Beast Deep Hulk
Large elemental magical beast
Level 17 Elite Brute XP 3200

HP 404; Bloodied 202Initiative +12
AC 29, Fortitude 30, Reflex 28, Will 27Perception+16
Speed 5, burrow 2 (tunneling)Darkvision, tremorsense 5
Saving Throws +2; Action Points 1

Standard Actions

Claw At-Will

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 4d8 + 12 damage.

Double Attack At-Will

Effect: The deep hulk uses claw twice. If both attacks hit the same target and the deep hulk has no creature grabbed, the deep hulk grabs the target (escape DC 23).

Maddening Gaze (charm) At-Will

Attack: Close blast 5 (creatures in the blast); +20 vs. Will

Hit: During its next turn, the target takes a standard action to make a basic attack against its nearest ally. If no ally is within range, the target instead takes a standard action to charge its nearest ally it is able to charge.

Corporeal Instability (disease) Recharge

Attack: Melee 2 (one creature); +20 vs. Fortitude

Hit: 10 damage, and the target makes a saving throw at the end of its next turn. On a failed saving throw, the target contracts corporeal instability.

Miss: 10 damage.

Effect: The deep hulk takes 10 damage.

Move Actions

Slithering Mass Encounter

Effect: If the deep hulk is marked, the condition ends. The deep hulk can shift up to half its speed and ignores difficult terrain during this movement.

Str 26 (+16)                Dex 18 (+12)                Wis 16 (+11)
Con 22 (+14)                Int 5 (+5)                Cha 11 (+8)

Alignment Unaligned        Languages -

Variable Level DiseaseCorporeal Instability

A creature afflicted by this disease undergoes a rapid transformation to become a boiling, writhing mass of melting flesh.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target is slowed.
Stage 2: While affected by stage 2, the target is dazed and slowed.
Stage 3: The target is no longer dazed or slowed. It regains all lost hit points and becomes a chaos beast under the DM’s control. As a chaos beast, it gains the corporeal instability power.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
Lower than Easy DC: The stage of the disease increases by one.
Easy DC: No Change
Moderate DC: The stage of the disease decreases by one.

Published in The Book of Vile Darkness, page(s) 2-92.