Charnel Otyugh
Large natural beast
Level 10 Elite Soldier XP 1000

HP 212; Bloodied 106Initiative +7
AC 26, Fortitude 27, Reflex 21, Will 24Perception+13
Speed 5, swim 5Darkvision
Resist 5 necrotic
Saving Throws +2; Action Points 1

Traits

Otyugh Stench Aura 1

Living enemies take a -2 penalty to attack rolls while in the aura.

Standard Actions

Charnel Lash (necrotic) At-Will

Attack: Melee 3 (one creature); +15 vs. AC

Hit: 1d8 + 8 damage, and ongoing 5 necrotic damage (save ends). The otyugh pulls the target up to 2 squares and grabs it (escape DC 18).

Rotting Bite (disease, necrotic) At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d12 + 6 necrotic damage, and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).

Charnel Frenzy (necrotic) Recharge

Attack: Close burst 3 (enemies in the burst); +15 vs. AC

Hit: 1d8 + 8 damage, and ongoing 5 necrotic damage (save ends).

Minor Actions

Life Leech (healing, necrotic) At-Will 1/round

Attack: Melee 3 (one creature grabbed by the otyugh); +13 vs. Fortitude

Hit: 10 necrotic damage, and the otyugh regains 5 hit points.

Skills Stealth +10
Str 22 (+11)                Dex 11 (+5)                Wis 16 (+8)
Con 18 (+9)                Int 6 (+3)                Cha 5 (+2)

Alignment evil        Languages -

Published in Monster Vault, page(s) 232, Dungeon Magazine 183, Dungeon Magazine 214.