Chavakuth, Marsh Mystic
Medium natural humanoid (reptile), lizardfolk
Level 7 Elite Controller (Leader) XP 600

Initiative +4        Senses Perception +7
Marsh Blessing (Healing) aura 5; any ally that starts its turn within the aura regain 3 hit points.
Marsh Curse aura 2; any enemy that starts its turn within the aura takes 3 damage.
HP 156; Bloodied 78
AC 21; Fortitude 19, Reflex 18, Will 21
Saving Throws +2
Speed 6 (swamp walk)
Action Points 1

Spear (standard, at-will) Weapon

+10 vs AC; 1d8+5 damage.

Bog Cloud (standard, recharge ) Poison

Area burst 1 within 10; +11 vs Fortitude; 2d8+4 poison damage, and the target is dazed until the end of chavakuth’s next turn.

Swamp's Grasp (standard, encounter) Zone

Area burst 1 within 10; +11 vs Reflex; the target is immobilized (save ends). The zone is difficult swamp terrain until the end of the encounter.

Slick Terrain (immediate reaction, when an enemy shifts; at-will)

Ranged 5; +11 vs. Reflex; the target is knocked prone.

Alignment Evil        Languages Common, Draconic
Skills Athletics +10, Insight +12, Nature +12, Religion +8
Str 15 (+5)      Dex 13 (+4)      Wis 19 (+7)
Con 14 (+5)      Int 10 (+3)      Cha 12 (+4)

Equipment: bone breastplate, spear .


Published in Fortress of the Yuan-ti, page(s) 9.