Medium natural humanoid (fire), human
Level 15 Elite Artillery XP 2400
Initiative +8 Senses Perception +10
HP 228; Bloodied 114
AC 27; Fortitude 25, Reflex 28, Will 28
Resist 15 fire
Saving Throws +2
Action Points 1
Flame Dagger (standard, at-will) Fire, Weapon
+20 vs AC; 1d4+4 damage plus 2d8 fire damage.
Flame Missile (standard, at-will) Fire, Implement
Ranged 20; +20 vs Reflex; 3d4+7 fire damage.
Missile Flurry (standard, at-will)
Chevesh makes two flame missile attacks
Lances of Flame (standard, recharge )
Close blast 5; targets enemies; +18 vs Reflex; 4d6+6 fire damage, and Chevesh pushes the target 4 squares.
Prismatic Beams (standard, encounter) Fire, Poison
Close burst 5; targets enemies; +18 vs Fortitude; 2d6+7 poison damage, and ongoing 5 poison damage (save ends). Effect: Chevesh makes a secondary attack. Secondary Attack: Close burst 5; targets enemies; +18 vs. Reflex; 2d6 + 7 fire damage, and ongoing 5 fire damage (save ends).
Body of Flame (free, when a creature hits chevesh with a melee attack; at-will)
The triggering creature takes 10 fire damage.
Blur (minor; encounter) Illusion
Enemies 5 or more squares away from Chevesh cannot see him. Sustain Minor: The effect persists.
Displacement (immediate interrupt, when an attack hits chevesh; encounter) Illusion
The attacker must reroll the attack.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Skills Arcana +18, Dungeoneering +15
Str 14 (+9) Dex 12 (+8) Wis 16 (+10)
Con 18 (+11) Int 22 (+13) Cha 13 (+8)
Equipment: dagger , wand implement .
Published in Dragon Magazine 378.