Medium natural humanoid , hobgoblin
Level 5 Skirmisher XP 200
Initiative +10 Senses Perception +5; low-light vision
HP 62; Bloodied 31
AC 20; Fortitude 17, Reflex 18, Will 16
Scimitar (standard, at-will) Weapon
+10 vs AC; 1d8 + 6 damage (crit 1d8 + 14).
Bladebearer Engagement (standard; requires a scimitar, recharges when naersaar hits with at least one bladebearer strike attack) Weapon
+8 vs or (whichever is lower); . Naersaar charges, but doesn’t provoke opportunity attacks for leaving the initial square. Eff ect: Naersaar shifts 1 square.
Bladebearer Strike (standard; requires a scimitar, recharge )
+8 vs or (whichever is lower); . Naersaar makes a melee basic attack with each of the two scimitars it wields.
Naersaar deals 1d6 extra damage against any creature that grants combat advantage to him.
Dhakaani Footwork (free, when naersaar hits with a melee attack; at-will)
Naersaar shifts 1 square.
Hobgoblin Resilience (immediate reaction, when naersaar suffers an effect that a save can end; encounter)
Naersaar makes a saving throw against the triggering effect.
Alignment Evil Languages Common, Goblin
Skills Athletics +12, Stealth +11
Str 20 (+7) Dex 18 (+6) Wis 16 (+5)
Con 14 (+4) Int 10 (+2) Cha 12 (+3)
Equipment: leather armor , scimitar x2.
Published in Seekers of the Ashen Crown, page(s) 26, 49.