Chillfire Destroyer
Large elemental magical beast (cold, fire)
Level 14 Brute XP 1000

Initiative +12        Senses Perception +12
Leaking Firecore (Fire) aura 2; while the chillfire destroyer is bloodied, each creature that starts its turn within the aura takes 10 fire damage.
HP 173; Bloodied 86
AC 26; Fortitude 26, Reflex 25, Will 25
Immune disease, poison; Resist 10 cold, 10 fire
Speed 5

Freezing Slam (standard, at-will) Cold

Reach 2; +17 vs AC; 1d12+6 damage plus 1d12 cold damage.

Trample (standard, at-will) Cold

The chillfire destroyer moves its speed and can move through enemies’ spaces. The destroyer makes an attack; +15 vs Reflex; 1d10+6 damage plus 1d10 cold damage, and the target is knocked prone.

Firecore Breach ( when the chillfire destroyer drops to 0 hit points, ) Fire

The destroyer does not die until the start of its next turn. Until then, the destroyer can take no actions. At the start of the destroyer’s next turn, it makes an attack: close burst 3; +15 vs Reflex; 4d10+6 fire damage.

Alignment Unaligned        Languages Primordial
Str 16 (+10)      Dex 20 (+12)      Wis 20 (+12)
Con 23 (+13)      Int 5 (+4)      Cha 12 (+8)

Published in Monster Manual 2, page(s) 98, Dungeon Magazine 170, page(s) 99, Dungeon Magazine 165, page(s) 32, Revenge of the Giants, page(s) 107, 111.