Chillreaver, Exarch of Tiamat
Huge natural magical beast (dragon)
Level 17 Solo Soldier XP 8000
Initiative +13 Senses Perception +17; Darkvision
Chillwrath Aura (Cold) aura 2; each square within the aura costs enemies 1 extra square of movement to enter.
HP 845; Bloodied 422
AC 33; Fortitude 31, Reflex 29, Will 29
Resist 25 cold, 10 poison
Saving Throws +5
Speed 8 (ice walk), fly 8 (hover), overland flight 12
Action Points 2
Bite (standard, at-will) Cold
Reach 3; +23 vs AC; 2d6+7 damage plus 2d6 cold damage, plus 2d6 cold damage on an opportunity attack or against an immobilized target.
Claw (standard, at-will)
Reach 3; +24 vs AC; 2d6+7 damage, and the target is pulled 2 squares.
Chillreaver's Fury (standard, at-will)
Chillreaver makes a bite attack and a claw attack.
Deep Freeze (standard, recharge
Ranged 10; +22 vs Fortitude; 2d6+7 cold damage, ongoing 10 cold damage, and the target is immobilized and dazed (save ends all). Aftereffect: The target is slowed until the end of Chillreaver’s next turn.
Breath Weapon (standard, recharge
Close blast 5; +21 vs Reflex; 6d6+7 cold damage, and the target is immobilized and dazed (save ends both). Aftereffect: The target is slowed until the end of Chillreaver’s next turn.
Bloodied Breath (free, when first bloodied, encounter) Cold
Chillreaver’s breath weapon recharges, and he uses it immediately.
Frightful Presence (standard, encounter) Fear
Close burst 10; targets enemies; +21 vs Will; the target is stunned until the end of Chillreaver’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Chillreaver can make opportunity attacks against all enemies within his reach (3 squares).
Chillreaver rolls initiative twice, and receives two full turns during a round. He rolls for recharge on each of his turns. Each time Chillreaver becomes dazed or stunned, or suffers from an effect that has the charm keyword, that effect ends at the end of his next turn.
Alignment Evil Languages Common, Draconic
Skills Arcana +15, Athletics +24
Str 22 (+14) Dex 16 (+11) Wis 17 (+11)
Con 26 (+16) Int 14 (+10) Cha 14 (+10)
Published in Dungeon Magazine 165, page(s) 41, 49.