Chosen Mezzodemon
Medium elemental humanoid (demon)
Level 11 Soldier XP 600

Initiative +9        Senses Perception +13; Darkvision
HP 113; Bloodied 56
AC 27; Fortitude 25, Reflex 22, Will 23
Resist 20 poison, 10 variable (2/encounter)
Speed 6

Trident (standard, at-will) Weapon

Reach 2; +18 vs AC; 1d8+5 damage.

Skewering Tines (standard; requires a trident, at-will) Weapon

Reach 2; +18 vs AC; 1d8+5 damage, and the target is restrained and takes ongoing 5 damage (save ends both). While the target is restrained, the mezzodemon can’t make trident attacks.

Poison Breath (standard, recharge ) Poison

Close blast 3; +16 vs Fortitude; 2d6+3 poison damage, and ongoing 5 poison damage (save ends).

Poison Weapon (minor; recharge ) Poison

The next time the mezzodemon hits a creature with a weapon attack, it makes a secondary attack against that creature. Secondary Attack: +16 vs. Fortitude; the target takes a –2 penalty to attack rolls (save ends). First Failed Saving Throw: The target is weakened (save ends). Second Failed Saving Throw: The target is knocked unconscious (save ends; the target takes a -5 penalty to this saving throw).

Blessing of the Spider Queen

The mezzodemon is not blinded while within a cloud of darkness, nor does that power block this creature’s line of sight. The mezzodemon is considered a drow and a spider for the purpose of the eff ects of allies’ powers.

Alignment Chaotic Evil        Languages Abyssal
Skills Dungeoneering +10, Intimidate +11, Stealth +9
Str 20 (+10)      Dex 15 (+7)      Wis 16 (+8)
Con 17 (+8)      Int 10 (+5)      Cha 13 (+6)

Equipment: trident .


Published in Dungeon Master's Guide 2, page(s) 114.