Medium elemental humanoid (demon)
Level 11 Soldier XP 600
Initiative +9 Senses Perception +13; Darkvision
HP 113; Bloodied 56
AC 27; Fortitude 25, Reflex 22, Will 23
Resist 20 poison, 10 variable (2/encounter)
Trident (standard, at-will) Weapon
Reach 2; +18 vs AC; 1d8+5 damage.
Skewering Tines (standard; requires a trident, at-will) Weapon
Reach 2; +18 vs AC; 1d8+5 damage, and the target is restrained and takes ongoing 5 damage (save ends both). While the target is restrained, the mezzodemon can’t make trident attacks.
Poison Breath (standard, recharge ) Poison
Close blast 3; +16 vs Fortitude; 2d6+3 poison damage, and ongoing 5 poison damage (save ends).
Poison Weapon (minor; recharge ) Poison
The next time the mezzodemon hits a creature with a weapon attack, it makes a secondary attack against that creature. Secondary Attack: +16 vs. Fortitude; the target takes a –2 penalty to attack rolls (save ends). First Failed Saving Throw: The target is weakened (save ends). Second Failed Saving Throw: The target is knocked unconscious (save ends; the target takes a -5 penalty to this saving throw).
Blessing of the Spider Queen
The mezzodemon is not blinded while within a cloud of darkness, nor does that power block this creature’s line of sight. The mezzodemon is considered a drow and a spider for the purpose of the eff ects of allies’ powers.
Alignment Chaotic Evil Languages Abyssal
Skills Dungeoneering +10, Intimidate +11, Stealth +9
Str 20 (+10) Dex 15 (+7) Wis 16 (+8)
Con 17 (+8) Int 10 (+5) Cha 13 (+6)
Equipment: trident .
Published in Dungeon Master's Guide 2, page(s) 114.