Chosen of Imix
Medium elemental humanoid, genasi
Level 22 Controller (Leader) XP 4150

HP 207; Bloodied 103Initiative +15
AC 34, Fortitude 33, Reflex 32, Will 36Perception+12
Speed 6
Resist 15 fire


Fire Within Aura 5

Allies within the aura gain resist 10 fire.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +27 vs. AC

Hit: 2d4 + 10 damage, and the target gains vulnerable 10 fire until the end of the chosen’s next turn.

Fiery Orb (fire) At-Will

Attack: Ranged 5 (one creature); +25 vs. Reflex

Hit: 3d8 + 15 fire damage, and each enemy adjacent to the target takes 5 fire damage.

Servants of Elemental Fire (fire) Recharge when no fire grue is within 10 squares of the chosen at the start of its turn

Effect: The chosen creates four fire grues, or six while the chosen is bloodied, each in an unoccupied square within 10 squares of it. The grues cannot take actions. Any creature that starts its turn adjacent to one or more grues takes 10 fire damage. The grues have defenses equal to the chosen’s and 1 hit point each. A missed attack never damages a grue. Each grue lasts until the end of the encounter or until the chosen ends its turn more than 10 squares from it. As a minor action, the chosen can move each grue up to 6 squares.

Fire’s Fury (fire) Encounter

Effect: The chosen reduces a fire grue within 10 squares of it to 0 hit points and makes the following attack centered on the grue.

Attack: Close burst 1 (enemies in the burst); +25 vs. Reflex

Hit: 2d8 + 8 fire damage, and the target is dazed (save ends).

Triggered Actions

Demand Focus At-Will

Trigger: An enemy willingly moves away from a fire grue without shifting.

Attack (Opportunity Action): Close burst 10 (the triggering enemy in the burst); +25 vs. Will

Hit: The target is slowed until the end of its next turn.

Firepulse (fire) Encounter

Trigger: An enemy hits the chosen with a melee attack.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +25 vs. Reflex

Hit: 3d6 + 9 fire damage.

Claimed by Imix (fire)

Trigger: The chosen drops to 0 hit points.

Attack (No Action): Close burst 3 (enemies in the burst); +25 vs. Reflex

Hit: 2d8 + 9 fire damage, and the target is dazed (save ends).

Skills Arcana +18, Intimidate +25
Str 14 (+13)                Dex 18 (+15)                Wis 12 (+12)
Con 23 (+17)                Int 15 (+13)                Cha 28 (+20)

Alignment chaotic evil        Languages Common, Primordial
Equipment: dagger .

Published in Monster Manual 3, page(s) 117.