Ch'r'ai Inquisitor
Medium natural humanoid
Level 15 Lurker XP 1200

Initiative +17        Senses Perception +15
HP 114; Bloodied 57
AC 28; Fortitude 26, Reflex 28, Will 27
Saving Throws +2 against charm effects
Speed 6

Silver Longsword (standard, at-will) Psychic, Weapon

+20 vs AC; 1d8+4 damage plus 1d6 psychic damage.

Inquisitor's Strike (standard; usable only against a target not affected by inquisitor’s strike, at-will) Psychic

+18 vs Will; 1d8+4 damage plus 1d6 psychic damage, and the target is dominated until the end of the ch’r’ai inquisitor’s next turn.

Bend the Will (free action, when the ch’r’ai inquisitor is hit with a melee or ranged attack while dominating a creature; at-will)

The creature dominated by the ch’r’ai inquisitor uses an at-will attack power of the ch’r’ai inquisitor’s choice against the enemy making the triggering attack as a free action.

Keep Enemies Close

A ch’r’ai inquisitor gains a +4 bonus to all defenses while a creature it’s dominating is within 5 squares of it.

Telekinetic Leap (move; encounter)

The ch’r’ai inquisitor or an ally within 10 squares of it can fly 5 squares.

Alignment Evil        Languages Common, Deep Speech, Draconic
Skills Arcana +14, Insight +15
Str 16 (+10)      Dex 23 (+13)      Wis 16 (+10)
Con 18 (+11)      Int 14 (+9)      Cha 20 (+12)

Equipment: silver longsword, leather armor .

Published in The Plane Above, page(s) 142.