Chuul Fledgling
Medium aberrant magical beast (aquatic)
Level 3 Soldier XP 150

HP 49; Bloodied 24Initiative +4
AC 19, Fortitude 18, Reflex 13, Will 14Perception+3
Speed 6, swim 6Darkvision


Tentacle Net (poison)

A creature hit by the fledgling’s opportunity attack is immobilized until the end of the fledgling’s next turn.


The chuul can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 4 damage, or 3d6 + 6 against an immobilized creature.

Double Attack (poison) At-Will

Effect: The fledgling uses claw twice. If both attacks hit the same target, the fledgling makes a secondary attack with its tentacles against the same target.

    Secondary Attack: Melee 1 (one creature); +7 vs. Fortitude

    Hit: The target is immobilized (save ends).

Str 18 (+5)                Dex 12 (+2)                Wis 14 (+3)
Con 17 (+4)                Int 0 (+1)                Cha 10 (+1)

Alignment Unaligned        Languages -

Published in Marauders of the Dune Sea, page(s) 15.