Medium aberrant magical beast (aquatic)
Level 3 Soldier XP 150
|HP 49; Bloodied 24||Initiative +4|
|AC 19, Fortitude 18, Reflex 13, Will 14||Perception+3|
|Speed 6, swim 6||Darkvision|
Tentacle Net (poison)
A creature hit by the fledgling’s opportunity attack is immobilized until the end of the fledgling’s next turn.
The chuul can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage, or 3d6 + 6 against an immobilized creature.
Double Attack (poison) At-Will
Effect: The fledgling uses claw twice. If both attacks hit the same target, the fledgling makes a secondary attack with its tentacles against the same target.
Secondary Attack: Melee 1 (one creature); +7 vs. Fortitude
Hit: The target is immobilized (save ends).
Str 18 (+5) Dex 12 (+2) Wis 14 (+3)
Con 17 (+4) Int 0 (+1) Cha 10 (+1)
Alignment Unaligned Languages -
Published in Marauders of the Dune Sea, page(s) 15.