Chuul Juggernaut
Huge aberrant magical beast (aquatic)
Level 23 Elite Soldier XP 10200

HP 434; Bloodied 217Initiative +17
AC 39, Fortitude 37, Reflex 33, Will 35Perception+17
Speed 7, swim 7Darkvision
Saving Throws +2; Action Points 1


Psychic Moan Aura 1

Enemies take a -2 penalty to Will and gain vulnerable 5 psychic while in the aura.


The chuul can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Tentacle Net (poison)

A creature hit by the chuul’s opportunity attack is immobilized until the end of the chuul’s next turn.

Standard Actions

Claw At-Will

Attack: Melee 3 (one creature); +28 vs. AC

Hit: 3d8 + 17 damage, or 5d8 + 17 if the target is immobilized.

Double Attack (poison) At-Will

Effect: The chuul uses claw twice. If both attacks hit the same creature, the chuul makes a secondary attack against it.

    Secondary Attack: +26 vs. Fortitude

    Hit: The target is immobilized (save ends).

Psychic Lure (psychic) At-Will

Attack: Ranged 10 (one or two creatures); +26 vs. Will

Hit: 2d10 + 20 psychic damage, and the chuul pulls the target up to 5 squares.

Str 27 (+19)                Dex 19 (+15)                Wis 22 (+17)
Con 25 (+18)                Int 4 (+8)                Cha 16 (+14)

Alignment Unaligned        Languages Deep Speech
Update (8/11/2011)
Updated in Dungeon 192.

Published in Monster Manual, page(s) 43, Dungeon Magazine 170, page(s) 21, E1 Death's Reach, page(s) 44, 58, Dungeon Magazine 192.