Medium natural magical beast (swarm)
Level 8 Elite Controller XP 700

HP 172; Bloodied 86Initiative +9
AC 22, Fortitude 20, Reflex 21, Will 19Perception+6
Speed 5Tremorsense 10
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Saving Throws +2; Action Points 1


Biting Swarm Aura 1

Any enemy that ends its turn in the aura takes 5 damage.

Flowing Mass

The cifal ignores difficult terrain.


The cifal can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The cifal cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Slam At-Will

Attack: Melee 1 (one or two creatures); +11 vs. Reflex

Hit: 1d12 + 6 damage, and the cifal can slide the target 1 square. If it does so, the cifal can then shift 1 square into the space the target vacated.

Double Attack At-Will

Effect: The cifal uses slam twice.

Cloud of Vermin Recharge

Attack: Close burst 2 (enemies in the burst); +11 vs. Fortitude

Hit: 2d6 + 6 damage, and the target is slowed and takes ongoing 5 damage (save ends both).

Effect: The cifal shifts up to its speed to any square in the burst.

Triggered Actions

Spawned Swarm Recharge when first bloodied

Trigger: The cifal takes damage from a close or an area attack.

Effect (No Action): Close burst 2; the area is filled with stinging insects until the end of the cifal’s next turn. Any enemy that enters or starts its turn in the area is slowed and takes ongoing 5 damage (save ends both).

    First Failed Saving Throw: The target is restrained instead of slowed (save ends).

Str 17 (+7)                Dex 20 (+9)                Wis 14 (+6)
Con 14 (+6)                Int 1 (-1)                Cha 3 (0)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 215.