Cilops Creeper
Large natural beast
Level 5 Skirmisher XP 200

HP 60; Bloodied 30Initiative +7
AC 19, Fortitude 15, Reflex 17, Will 18Perception+11
Speed 7, climb 7Darkvision
Resist 5 psychic

Traits

Combat Advantage (psychic)

The creeper’s melee attacks deal 1d6 extra psychic damage to any creature granting combat advantage to it.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d10 + 8 damage.

Effect: The cilops shifts 2 squares.

Paralyzing Antennae Encounter

Attack: Melee 1 (one creature granting combat advantage to the creeper); +8 vs. Fortitude

Hit: 2d6 + 4 damage, and the target is dazed and immobilized until the end of the creeper’s next turn.

Minor Actions

Follow Psychic Trail Encounter

Effect: Choose one creature that the creeper can see. Until the end of the encounter, that creature grants combat advantage to the creeper and cannot become hidden from it.

Str 12 (+3)                Dex 16 (+5)                Wis 19 (+6)
Con 12 (+3)                Int 1 (-3)                Cha 12 (+3)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 25.