Large natural beast
Level 7 Elite Skirmisher XP 600
|HP 154; Bloodied 77||Initiative +9|
|AC 21, Fortitude 19, Reflex 20, Will 19||Perception+4|
|Saving Throws +2; Action Points 1|
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 3d6 + 5 damage, or 4d6 + 5 against creatures granting combat advantage to the cilops.
Sudden Rush Recharge
Effect: The stalker shifts its speed. It can move through enemies’ spaces during the shift. Whenever the stalker enters an enemy’s space for the first time during the move, it makes the following attack against that enemy.
Attack: Melee 0 (each creature whose space the stalker enters); +10 vs. Reflex
Hit: 3d10 + 5 damage, and the target falls prone.
Dazing Antennae (lightning) At-Will (1/round)
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d6 + 5 lightning damage, and the target is dazed until the end of the stalker’s next turn.
Follow Psychic Trail Encounter
Effect: Choose one creature that the stalker can see. Until the end of the encounter, that creature grants combat advantage to the stalker and cannot become hidden from it.
Str 13 (+4) Dex 19 (+7) Wis 13 (+4)
Con 13 (+4) Int 2 (-1) Cha 13 (+4)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 25.