Cinder Zombie
Medium natural humanoid (undead)
Level 12 Soldier XP 700

HP 121; Bloodied 60Initiative +9
AC 28, Fortitude 25, Reflex 24, Will 23Perception+6
Speed 5Darkvision
Immune disease, poison; Resist 10 fire, 15 necrotic; Vulnerable 5 radiant


Burning Embers (fire) Aura 1

Any enemy that leaves the aura takes 10 fire damage.

Standard Actions

Fist of Cinders (fire) At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d6 + 6 damage plus 2d6 fire damage.

Triggered Actions

Punishing Sparks (fire) At-Will

Trigger: An enemy within the zombie’s aura makes an attack that does not include the zombie as a target.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +15 vs. Reflex

Hit: 2d6 + 6 fire damage.

Choking Cloud (poison) Encounter

Trigger: The zombie is first bloodied.

Attack (Free Action): Close burst 3 (enemies in the burst); +15 vs. Fortitude

Hit: 2d12 + 7 poison damage, and the target cannot spend healing surges (save ends).

Miss: Half damage, and the target cannot spend healing surges until the end of the zombie’s next turn.

Str 22 (+12)                Dex 12 (+7)                Wis 10 (+6)
Con 17 (+9)                Int 2 (+2)                Cha 6 (+4)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 101, Dungeon Magazine 202.