City Corruptor (Evanissu)
Medium elemental humanoid (demon)
Level 22 Skirmisher XP 4150

HP 204; Bloodied 102Initiative +22
AC 36, Fortitude 32, Reflex 36, Will 34Perception+21
Speed 7Low-light vision


Slippery Opponent

The city corruptor has a +5 bonus to AC and Reflex against opportunity attacks.

Standard Actions

Bone Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +27 vs. AC

Hit: 3d6 + 5 damage, and ongoing 15 damage (save ends).

Innocent Glance (psychic) At-Will

Attack: Ranged 5 (one creature); +25 vs. Will

Hit: 4d10 + 8 psychic damage, and the city corruptor pulls the target 4 squares. The target is dazed until the end of the city corruptor’s next turn.

False Alliance (charm) Recharge

Requirement: The city corruptor must not be bloodied

Attack: Close burst 2 (one enemy in the burst); +25 vs. Will

Hit: The target makes a melee basic attack against a creature of the city corruptor’s choice. In addition, the target grants combat advantage, cannot attack the city corruptor, and cannot move to a square not adjacent to the city corruptor (save ends all).

Minor Actions

Fade into Darkness (illusion) Recharge when first bloodied

Effect: The city corruptor becomes invisible until the end of the encounter or until it hits or misses with an attack.

Skills Bluff +23, Stealth +25
Str 24 (+18)                Dex 28 (+20)                Wis 20 (+16)
Con 20 (+16)                Int 22 (+17)                Cha 24 (+18)

Alignment Chaotic Evil        Languages Abyssal, Common
Equipment: bone dagger

Published in Demonomicon, page(s) 108.