Medium shadow humanoid
Level 10 Elite Skirmisher XP 1000
|HP 158; Bloodied 79||Initiative +13|
|AC 24, Fortitude 21, Reflex 23, Will 22||Perception+11|
|Speed 7||Blindsight 10, Darkvision|
|Saving Throws +2; Action Points 1|
Benighted Presence Aura 5
Bright light in the aura is reduced to dim light.
Clariburnus regains 15 hit points whenever he starts his turn and has at least 1 hit point. When he takes radiant damage, his regeneration does not function on his next turn.
Gloom Crescent (weapon) At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 9 damage.
Severing Shadows (force, teleportation, weapon) At-Will
Effect: Clariburnus uses gloom crescent twice (or three times while he is bloodied). He teleports up to 5 squares before each attack. If he hits the same target twice, that target takes ongoing 5 force damage (save ends).
First Failed Saving Throw: The target instead takes ongoing 10 force damage and is blinded (save ends both).
By Night Consumed (necrotic) Encounter
Attack: Ranged 5 (one or two creatures); +13 vs. Will
Hit: 3d10 + 5 necrotic damage, and the target is removed from play (save ends).
Miss: Half damage, and the target is dazed (save ends).
Shadow Stride (teleportation) Recharge
Effect: Clariburnus teleports up to 5 squares, or 10 squares if he ends the move in darkness.
Skills Acrobatics +16, Arcana +12, Diplomacy +15, History +12, Stealth +21
Str 18 (+9) Dex 22 (+11) Wis 13 (+6)
Con 16 (+8) Int 15 (+7) Cha 20 (+10)
Alignment Evil Languages Common, Netherese
Equipment: scimitar .
Published in Neverwinter Campaign Setting, page(s) 114.