Clariburnus Tanthul
Medium shadow humanoid
Level 10 Elite Skirmisher XP 1000

HP 158; Bloodied 79Initiative +13
AC 24, Fortitude 21, Reflex 23, Will 22Perception+11
Speed 7Blindsight 10, Darkvision
Saving Throws +2; Action Points 1

Traits

Benighted Presence Aura 5

Bright light in the aura is reduced to dim light.

Regeneration

Clariburnus regains 15 hit points whenever he starts his turn and has at least 1 hit point. When he takes radiant damage, his regeneration does not function on his next turn.

Standard Actions

Gloom Crescent (weapon) At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 9 damage.

Severing Shadows (force, teleportation, weapon) At-Will

Effect: Clariburnus uses gloom crescent twice (or three times while he is bloodied). He teleports up to 5 squares before each attack. If he hits the same target twice, that target takes ongoing 5 force damage (save ends).

    First Failed Saving Throw: The target instead takes ongoing 10 force damage and is blinded (save ends both).

By Night Consumed (necrotic) Encounter

Attack: Ranged 5 (one or two creatures); +13 vs. Will

Hit: 3d10 + 5 necrotic damage, and the target is removed from play (save ends).

Miss: Half damage, and the target is dazed (save ends).

Move Actions

Shadow Stride (teleportation) Recharge

Effect: Clariburnus teleports up to 5 squares, or 10 squares if he ends the move in darkness.

Skills Acrobatics +16, Arcana +12, Diplomacy +15, History +12, Stealth +21
Str 18 (+9)                Dex 22 (+11)                Wis 13 (+6)
Con 16 (+8)                Int 15 (+7)                Cha 20 (+10)

Alignment Evil        Languages Common, Netherese
Equipment: scimitar .

Published in Neverwinter Campaign Setting, page(s) 114.