Claw Doppelganger Darkmage
Medium natural humanoid (shapechanger)
Level 4 Artillery XP 175

Initiative +2        Senses Perception +6
HP 42; Bloodied 21
AC 16; Fortitude 14, Reflex 16, Will 17
Speed 6

Mace (standard, at-will) Weapon

+9 vs AC; 1d8 damage.

Dark Blast (standard, at-will) Implement, Necrotic

Ranged 10; +10 vs Reflex; 1d10 + 4 necrotic damage, or 2d6 + 4 necrotic damage against a target at full normal hit points.

Cursebite (standard, encounter) Implement, Necrotic

Close burst 20; targets cursed enemies; +7 vs Fortitude; 2d8 + 5 necrotic damage.

Curse (standard; at-will)

The Claw doppelganger darkmage curses the nearest noncursed enemy. The curse lasts until the end of the encounter. Once per round when the darkmage hits a cursed enemy, it can deal that enemy 1d6 extra damage.

Darkmage Fanatic ( when the claw doppelganger darkmage drops to 0 hit points)

The Claw doppelganger darkmage makes a basic attack

Change Shape (minor; at-will) Polymorph

A doppelganger can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Monster Manual, page 280)

Alignment Evil        Languages Common, Elven, Goblin
Skills Arcana +10, Intimidate +11
Str 10 (+2)      Dex 10 (+2)      Wis 9 (+1)
Con 12 (+3)      Int 16 (+5)      Cha 18 (+6)

Equipment: leather robes, 2 potions of healing, mace , rod implement .


Published in Seekers of the Ashen Crown, page(s) 52.