Claw Doppelganger Darkmage
Medium natural humanoid (shapechanger)
Level 4 Artillery XP 175
Initiative +2 Senses Perception +6
HP 42; Bloodied 21
AC 16; Fortitude 14, Reflex 16, Will 17
Mace (standard, at-will) Weapon
+9 vs AC; 1d8 damage.
Dark Blast (standard, at-will) Implement, Necrotic
Ranged 10; +10 vs Reflex; 1d10 + 4 necrotic damage, or 2d6 + 4 necrotic damage against a target at full normal hit points.
Cursebite (standard, encounter) Implement, Necrotic
Close burst 20; targets cursed enemies; +7 vs Fortitude; 2d8 + 5 necrotic damage.
Curse (standard; at-will)
The Claw doppelganger darkmage curses the nearest noncursed enemy. The curse lasts until the end of the encounter. Once per round when the darkmage hits a cursed enemy, it can deal that enemy 1d6 extra damage.
Darkmage Fanatic ( when the claw doppelganger darkmage drops to 0 hit points)
The Claw doppelganger darkmage makes a basic attack
Change Shape (minor; at-will) Polymorph
A doppelganger can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Monster Manual, page 280)
Alignment Evil Languages Common, Elven, Goblin
Skills Arcana +10, Intimidate +11
Str 10 (+2) Dex 10 (+2) Wis 9 (+1)
Con 12 (+3) Int 16 (+5) Cha 18 (+6)
Equipment: leather robes, 2 potions of healing, mace , rod implement .
Published in Seekers of the Ashen Crown, page(s) 52.