Clay Scout
Small natural animate (construct, homunculus)
Level 2 Lurker XP 125

Initiative +7        Senses Perception +6; Darkvision
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 14, Will 15
Immune disease, poison
Speed 6, fly 3 (clumsy)

Bite (standard, at-will) Poison

+3 vs AC; 1d6+3 damage, and the homunculus makes a secondary attack against the same target.

Secondary Attack +2 vs Fortitude; the target is slowed (save ends).

Mind Touch (standard, at-will) Psychic

Ranged 10; +5 vs Reflex; 1d6+3 psychic damage, and the target is dazed (save ends).

Guard Object

The clay scout gains a +4 bonus to attack rolls against targets adjacent to or carrying its guarded object.

Limited Invisibility Illusion

The clay scout is invisible to dazed creatures.

Redirect (immediate interrupt, when targeted by a melee or ranged attack; at-will)

The clay scout makes an attack against the attacker: +4 vs. Will; the triggering attack targets a creature adjacent to the clay scout instead (as chosen by the clay scout).

Alignment Unaligned        Languages -
Skills Stealth +8
Str 10 (+1)      Dex 15 (+3)      Wis 10 (+1)
Con 13 (+2)      Int 10 (+1)      Cha 16 (+4)

Published in Monster Manual, page(s) 156, Dungeon Magazine 171, page(s) 26, 30, Dungeon Magazine 169, page(s) 24, H1 Keep on the Shadowfell, page(s) 75.