Medium natural humanoid, elf
Level 18 Elite Controller (Leader) XP 4000

HP 344; Bloodied 172Initiative +12
AC 32, Fortitude 29, Reflex 30, Will 31Perception+19
Speed 6 (ice walk)
Resist 10 cold; Vulnerable 5 fire
Saving Throws +2; Action Points 1


Frost Aura Aura 2

Enemies have vulnerable 5 cold while in the aura.

Wild Step

Clenderi ignores difficult terrain when she shifts.

Standard Actions

Frost Staff (cold, weapon) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d10 + 7 cold damage, and Clenderi slides the target up to 2 squares.

Icy Glare (cold, implement) At-Will

Attack: Ranged 5 (one or two creatures); +21 vs. Fortitude

Hit: 3d10 + 10 cold damage, and the target is immobilized until the end of Clenderi’s next turn.

Wind of Winter (cold, implement, teleportation) Recharge

Attack: Area burst 2 within 10 (enemies in the burst); +21 vs. Fortitude

Hit: 3d10 + 4 cold damage.

Effect: The burst creates a zone that lasts until the end of Clenderi’s next turn. The ground of the zone is difficult terrain for creatures without ice walk. Any ally of Clenderi that starts its turn in the zone can take a move action to teleport up to 10 squares to a square outside the zone.

Frostfall (cold, implement) Encounter

Attack: Close blast 3 (creatures in the blast); +21 vs. Fortitude

Hit: 4d10 + 2 cold damage, and the target is petrified (save ends).

Miss: Half damage, and the target is restrained until the end of Clenderi’s next turn.

Triggered Actions

Elven Accuracy Encounter

Trigger: Clenderi makes an attack roll and dislikes the result.

Effect (Free Action): Clenderi rerolls the attack roll and must use the second result.

Skills Arcana +20, Bluff +21, Diplomacy +21, Nature +19
Str 15 (+11)                Dex 16 (+12)                Wis 20 (+14)
Con 20 (+14)                Int 22 (+15)                Cha 25 (+16)

Alignment Evil        Languages Common, Elven, Primordial
Equipment: staff implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 56.