Cloaker Ambusher
Large aberrant magical beast
Level 12 Lurker XP 700

HP 95; Bloodied 47Initiative +13
AC 24, Fortitude 24, Reflex 23, Will 20Perception+13
Speed 2 (clumsy), fly 8 (hover)Darkvision


Unnerving Moan (fear) Aura 2

Nondeafened enemies within the aura take a -2 penalty to attack rolls.

Standard Actions

Tail Slap At-Will

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage.

Envelop At-Will

Requirement: The ambusher must not have a creature grabbed.

Attack: Melee 1 (one creature); +15 vs. Reflex

Hit: The ambusher slides the target 1 square to a square within the ambusher’s space, and the target is grabbed. While the target is grabbed by the ambusher, it is blinded, dazed, restrained, and takes ongoing 10 damage. In addition, whenever an attack deals damage to the ambusher while it has the target grabbed, the attack deals half damage to the ambusher and half damage to the target.

Minor Actions

Shadow Shift (illusion) At-Will

Effect: The ambusher gains concealment until the start of its next turn. If the ambusher is in an obscured square, it gains total concealment until the start of its next turn.

Skills Stealth +14
Str 21 (+11)                Dex 16 (+9)                Wis 15 (+8)
Con 17 (+9)                Int 8 (+5)                Cha 11 (+6)

Alignment unaligned        Languages Deep Speech

Published in Monster Manual 3, page(s) 34, Dungeon Magazine 209.