Cluff Maclire
Medium natural humanoid, human
Level 4 Soldier (Leader) XP 0

HP 52; Bloodied 26 ; Surges 8Initiative +6
AC 19, Fortitude 18, Reflex 16, Will 18Perception+7
Speed 6

Standard Actions

Bastard Sword (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 7 damage.

Javelin (weapon) 2/Encounter

Attack: Ranged 10/20 (one creature); +9 vs. AC

Hit: 1d6 + 7 damage.

Wolf Pack Tactics (weapon) At-Will

Effect: Before the attack, one ally adjacent to you or the target can shift 1 square as a free action.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 7 damage.

Hold the Line (weapon) Encounter

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 7 damage.

Effect: Until the end of your next turn, allies adjacent to you gain a +2 power bonus to AC and cannot be pushed, pulled, or slid.

Move Actions

Knight's Move Encounter

Effect: Ranged 10 (one ally); the target takes a move action as a free action.

Minor Actions

Leader (healing) 2/Encounter

Effect: Close burst 5 (one ally); the target can spend a healing surge.

Skills Intimidate +10
Str 18 (+6)                Dex 12 (+3)                Wis 10 (+2)
Con 12 (+3)                Int 8 (+1)                Cha 16 (+5)

Alignment Unaligned        Languages Common, Dwarven
Equipment: bastard sword , javelin x2, leather armor .

Published in Dungeon Magazine 181.