Coffer Corpse
Medium natural humanoid (undead)
Level 6 Elite Brute XP 500

HP 88; Bloodied 44Initiative +4
AC 18, Fortitude 19, Reflex 17, Will 18Perception+5
Speed 5Darkvision
Immune dazed, disease, dominated, poison, stunned; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2; Action Points 1

Standard Actions

Slam At-Will

Requirement: The corpse must be grabbing fewer than two creatures.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 8 damage, and the target is grabbed (escape DC 23). Until the grab ends, the target takes ongoing 15 damage.

Double Attack At-Will

Requirement: The corpse must be grabbing no creatures.

Effect: The corpse uses slam twice.

Triggered Actions

Terrifying Return (fear, healing) Encounter

Trigger: The corpse starts its turn with 0 hit points or fewer.

Attack (Free Action): Close burst 20 (each enemy that can see the corpse in the burst); +9 vs. Will

Hit: The target is stunned until the end of the corpse’s next turn.

    Aftereffect: As per the miss effect.

Miss: The target is dazed until the end of the corpse’s next turn, and if it can, the target must use a move action on its next turn to move its speed away from the corpse.

Effect: The corpse stands up and regains 88 hit points.

Str 19 (+7)                Dex 13 (+4)                Wis 15 (+5)
Con 18 (+7)                Int 6 (+1)                Cha 5 (0)

Alignment Chaotic Evil        Languages -

Published in Dungeon Magazine 215.