Coil of Zehir
Large magical beast (reptile)
Level 26 Controller XP 9,000

HP 235; Bloodied 117Initiative +17
AC 39, Fortitude 38, Reflex 39, Will 38Perception+15
Speed 7, climb 7
Resist 15 poison

Standard Actions

Slam At-Will

Attack: Melee 3 (one creature); +31 vs. AC

Hit: 3d10 + 10 damage, and the coil of Zehir pulls the target 2 squares and grabs it. The coil of Zehir can have only one creature grabbed at a time.

Crushing Coils At-Will

Attack: Melee 3 (one creature grabbed by the coil of Zehir); +31 vs. Fortitude

Hit: 40 damage, and the target is dazed until the end of the coil of Zehir’s next turn.

Minor Actions

Tail Sweep Recharge

Attack: Close burst 3 (enemies in the burst); +31 vs. Reflex

Hit: The target falls prone.

Str 22 (+19)                Dex 19 (+17)                Wis 15 (+15)
Con 19 (+17)                Int 12 (+14)                Cha 10 (+13)

Alignment evil        Languages Draconic

Published in Monster Manual 3, page(s) 213.