Medium natural humanoid
Level 11 Skirmisher (Leader) XP 600
Initiative +11 Senses Perception +16
HP 113; Bloodied 56
AC 25; Fortitude 22, Reflex 23, Will 25
Spellplague Touch (standard, at-will) Force
+14 vs Reflex; 1d4+6 force damage, and the target takes ongoing 5 force damage (save ends).
Spellplague Orb (standard, at-will) Force
Ranged 20; +14 vs Reflex; 1d4+6 force damage, and the target takes ongoing 5 force damage (save ends).
Spellplague Spirit (standard; sustain standard, at-will) Force, Polymorph
The commander becomes a spirit of blue fire. He becomes insubstantial and can enter and move through enemies' spaces and porous obstacles that would otherwise prevent movement (such as a door or a cracked window). The commander makes a melee basic attack against any creature whose space he or she enters but cannot attack a target more than once in this fashion.
Blue Fire Succor (minor, recharge ) Healing
Close burst 5; one ally within the area regains 11 hit points (spellscarred and plaguechanged creatures also add their Constitution bonus). In addition, that ally gains 1d6 temporary hit points in the form of a shimmering blue aura.
Changing Shift (move; at-will) Polymorph
The commander shifts 2 squares. He or she becomes insubstantial and can move through enemies' spaces until the end of this movement.
Alignment Any Languages Common, one regional language
Skills Arcana +11, Heal +16, Stealth +13
Str 11 (+5) Dex 19 (+9) Wis 22 (+11)
Con 17 (+8) Int 12 (+6) Cha 12 (+6)
Equipment: hide armor .
Published in Forgotten Realms Campaign Guide, page(s) 265.