Common Bandit
Medium natural humanoid, human
Level 2 Skirmisher XP 125

HP 37; Bloodied 18Initiative +6
AC 16, Fortitude 12, Reflex 14, Will 12Perception+1
Speed 6

Traits

Combat Advantage

The bandit deals 1d6 extra damage against any creature granting combat advantage to it.

Standard Actions

Mace (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 5 damage, and the bandit can shift 1 square.

Dagger (weapon) At-Will

Attack: Ranged 10 (one creature); +7 vs. AC

Hit: 1d4 + 5 damage, and the bandit can shift 1 square.

Dazing Strike (weapon) Recharge when the attack misses

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 5 damage, and the target is dazed until the end of the bandit’s next turn.

Effect: The bandit can shift 1 square.

Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2)                Dex 17 (+4)                Wis 11 (+1)
Con 13 (+2)                Int 10 (+1)                Cha 12 (+2)

Alignment unaligned        Languages Common
Equipment: dagger x4, leather armor , mace .

Published in Monster Vault, page(s) 170, Dungeon Magazine 192, Dungeon Magazine 193, Dungeon Magazine 204, Dungeon Magazine 212, Dungeon Magazine 221.