Medium elemental animate (fire)
Level 20 Artillery XP 2800
|HP 143; Bloodied 71||Initiative +17|
|AC 34, Fortitude 30, Reflex 35, Will 34||Perception+13|
|Speed 6, fly 8 (hover)|
|Immune disease; Resist 20 fire|
Roiling Flame (fire) At-Will
Attack: Melee 1 (one creature); +23 vs. Reflex
Hit: 2d6 + 6 fire damage, and ongoing 10 fire damage (save ends).
Effect: The conflagration orb shifts 1 square.
Scorching Bolts (fire) At-Will
Attack: Ranged 10 (one or two creatures); +25 vs. Reflex
Hit: 3d6 + 8 fire damage, and ongoing 10 fire damage (save ends).
Fire Tempest (fire) Recharge
Effect: The conflagration orb makes the following attack three times, and each burst must have an area of effect that doesn’t share any squares with the attack’s other bursts.
Attack: Area burst 1 within 10 (creatures in the burst); +25 vs. Reflex
Hit: 2d6 + 7 fire damage, and if the target has ongoing fire damage, the ongoing damage increases by 5.
Waves of Flame (fire, zone) Recharge when first bloodied
Attack: Close burst 3 (creatures in the burst); +23 vs. Reflex
Hit: 3d6 + 7 fire damage, and the conflagration orb pushes the target 3 squares.
Effect: The burst creates a zone that lasts until the end of the orb’s next turn. The zone is lightly obscured, and any creature that enters the zone or ends its turn there takes 10 fire damage.
Str 19 (+14) Dex 25 (+17) Wis 17 (+13)
Con 17 (+13) Int 15 (+12) Cha 22 (+16)
Alignment chaotic evil Languages Primordial
Published in Monster Manual 3, page(s) 117, Dungeon Magazine 216.