Small natural animate (aquatic)
Initiative as conjurer Senses Perception +20; truesight 5
HP 30; Bloodied 15
AC 37; Fortitude 36, Reflex 33, Will 35
Speed 6, fly 10, swim 6
Bite (standard, at-will)
+23 vs AC; 2d6+9 damage.
Raking Claws (standard, at-will)
The dragon flies 10 squares. At any two points during this move it makes the following attack; +23 vs AC; 1d10+9 damage.
Breath Weapon (standard, encounter)
Close blast 5; +23 vs Fortitude; the dragon pushes the target 5 squares.
Ancient Wisdom (minor 1/round; encounter)
The dragon grants a +10 power bonus to the conjurer’s knowledge check or monster knowledge check made before the end of the conjurer’s next turn.
Alignment Unaligned Languages Common, Draconic
Str 28 (+21) Dex 23 (+18) Wis 26 (+20)
Con 23 (+18) Int 18 (+16) Cha 21 (+17)
Description: Some believe the fragile coral dragons were the first figurines created and that they house the spirits of those noble dragons who aided Bahamut and Tiamat in overcoming the King of Terror. Others claim the coral dragons are not figurines at all, but are instead memories of forgotten dragon gods from another world. Regardless of their origins, seers and diviners prize these relics for the wisdom they contain, while cruder champions see great power in the violence of which the figurines are capable.
Coral dragons are unusual in that they possess cunning and wisdom that persists when inert. The dragon’s personality varies from figurine to figurine, but many possess great arrogance and expect their possessors to show them respect. A few champion specific causes, urging their possessors to advance good (or evil) in the world.
Published in Dragon Magazine 384, page(s) 21.