Core of the Tower
Huge aberrant magical beast, mimic
Level 18 Solo Controller XP 10000
|HP 716; Bloodied 358||Initiative +15|
|AC 32, Fortitude 31, Reflex 29, Will 29||Perception+14|
|Speed 6; phasing||Darkvision, tremorsense 10|
|Immune dominated; Resist 15 acid|
|Saving Throws +5; Action Points 2|
One with the Tower
The core cannot leave the tower, and it is immune to any effect that would transport it outside the tower.
The core can make opportunity attacks against any creature within 3 squares of it.
If the core is stunned, it is dazed instead.
Attack: Melee 3 (one creature); +23 vs. AC
Hit: 3d10 + 10 damage.
Effect: The core slides the target up to 3 squares.
Attack: Melee 3 (one, two, or three creatures); +21 vs. Reflex
Hit: 3d10 + 8 damage, and the target is grabbed (escape DC 23).
No Exit At-Will 1/round
Effect: The core creates a door within 20 squares of it. The door must appear in a passage that is no more than 2 squares wide. The door is jammed shut (break DC 25).
Rippling Architecture Recharge when first bloodied
Attack: Close burst 5 (nonflying enemies in the burst); +21 vs. Reflex
Hit: The target falls prone, and it is slowed (save ends).
Shapeshift (polymorph) At-Will 1/round
Effect: The core assumes the form of an object. It can’t change its size, and it remains in this form until it uses this power again. While in this form, the core has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 32 Perception check to notice that the core is a living creature.
Maw of Doom (acid) At-Will 1/round
Requirement: It must be the core’s turn.
Attack: Melee 3 (one creature grabbed by the core); +21 vs. Fortitude
Hit: The core slides the target up to 3 squares to a square adjacent to itself or to a wall of the tower. The target then takes 3d10 + 17 acid damage.
Skills Bluff +20, Stealth +20
Str 25 (+16) Dex 22 (+15) Wis 21 (+14)
Con 27 (+17) Int 20 (+14) Cha 22 (+15)
Alignment Unaligned Languages Common, Deep Speech
Published in Monster Vault: Threats to the Nentir Vale, page(s) 114.