Core of the Tower
Huge aberrant magical beast, mimic
Level 18 Solo Controller XP 10000

HP 716; Bloodied 358Initiative +15
AC 32, Fortitude 31, Reflex 29, Will 29Perception+14
Speed 6; phasingDarkvision, tremorsense 10
Immune dominated; Resist 15 acid
Saving Throws +5; Action Points 2

Traits

One with the Tower

The core cannot leave the tower, and it is immune to any effect that would transport it outside the tower.

Threatening Reach

The core can make opportunity attacks against any creature within 3 squares of it.

Undaunted

If the core is stunned, it is dazed instead.

Standard Actions

Slam At-Will

Attack: Melee 3 (one creature); +23 vs. AC

Hit: 3d10 + 10 damage.

Effect: The core slides the target up to 3 squares.

Grab At-Will

Attack: Melee 3 (one, two, or three creatures); +21 vs. Reflex

Hit: 3d10 + 8 damage, and the target is grabbed (escape DC 23).

Minor Actions

No Exit At-Will 1/round

Effect: The core creates a door within 20 squares of it. The door must appear in a passage that is no more than 2 squares wide. The door is jammed shut (break DC 25).

Rippling Architecture Recharge when first bloodied

Attack: Close burst 5 (nonflying enemies in the burst); +21 vs. Reflex

Hit: The target falls prone, and it is slowed (save ends).

Shapeshift (polymorph) At-Will 1/round

Effect: The core assumes the form of an object. It can’t change its size, and it remains in this form until it uses this power again. While in this form, the core has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 32 Perception check to notice that the core is a living creature.

Free Actions

Maw of Doom (acid) At-Will 1/round

Requirement: It must be the core’s turn.

Attack: Melee 3 (one creature grabbed by the core); +21 vs. Fortitude

Hit: The core slides the target up to 3 squares to a square adjacent to itself or to a wall of the tower. The target then takes 3d10 + 17 acid damage.

Skills Bluff +20, Stealth +20
Str 25 (+16)                Dex 22 (+15)                Wis 21 (+14)
Con 27 (+17)                Int 20 (+14)                Cha 22 (+15)

Alignment Unaligned        Languages Common, Deep Speech

Published in Monster Vault: Threats to the Nentir Vale, page(s) 114.