Corruption Devil
Large immortal humanoid (devil)
Level 22 Controller (Leader) XP 4150

HP 208; Bloodied 104Initiative +13
AC 36, Fortitude 34, Reflex 34, Will 35Perception+19
Speed 4, fly 6 (hover)Darkvision
Saving Throws +5 against fear or charm effects

Traits

Corruptive Presence Aura 5

Enemies within the aura take a -2 penalty to saving throws.

Standard Actions

Corrupting Claws (psychic) At-Will

Attack: Melee 2 (one creature); +27 vs. AC

Hit: Ongoing 10 psychic damage (save ends).

Word of Corruption (psychic) At-Will

Attack: Ranged 20 (one creature); +25 vs. Will

Hit: Ongoing 5 psychic damage (save ends).

Minor Actions

Sway the Corrupt (charm) At-Will 1/round

Effect: One enemy within 10 squares of the devil that is taking ongoing psychic damage is dominated until the end of its next turn.

Doom the Corrupt (psychic) Recharge

Effect: One ally or dominated creature within 10 squares of the devil makes a melee basic attack against a creature of the devil’s choice. If that attack hits, the target of the attack is also immobilized (save ends).

Desperate Measures Recharge when first bloodied

Effect: One of the devil’s allies within 5 squares of it can make a basic attack as a free action and can score a critical hit on a roll of 19–20 with this attack. The ally grants combat advantage until the devil’s next turn. While the devil is bloodied, this power affects each of the devil’s allies within 5 squares.

Skills Bluff +23, Diplomacy +23, Insight +24
Str 22 (+17)                Dex 15 (+13)                Wis 27 (+19)
Con 24 (+18)                Int 25 (+18)                Cha 24 (+18)

Alignment evil        Languages Supernal

Published in Monster Manual 3, page(s) 52.