Couatl Cloud Serpent
Large immortal magical beast (reptile)
Level 18 Artillery XP 2000
Initiative +13 Senses Perception +21
HP 135; Bloodied 67
AC 30; Fortitude 29, Reflex 30, Will 31
Saving Throws see twist free
Speed 6, fly 8 (hover)
Bite (standard, at-will) Poison, Radiant
Reach 2; +25 vs AC; 1d6+4 poison and radiant damage, and ongoing 10 poison and radiant damage (save ends).
Hurtling Coils (minor 1/round, at-will)
Reach 2; +23 vs Fortitude; the target is pushed 2 squares and knocked prone.
Sky Bolt (standard, at-will) Lightning, Radiant
Ranged 20; +23 vs Reflex; 2d10+6 lightning and radiant damage.
Snaking Arcs (standard, recharges when first bloodied) Lightning, Radiant
Area burst 3 within 20; targets enemies; +23 vs Reflex; 2d8+6 lightning and radiant damage.
Radiant Absorption Radiant
If a couatl cloud serpent takes radiant damage, its attacks deal 5 extra radiant damage until the end of its next turn.
A couatl cloud serpent makes saving throws against immobilized and restrained conditions at the start of its turn as well as at the end of its turn. In addition, a cloud serpent can make saving throws against immobilized and restrained conditions that do not allow saving throws and would normally end at the end of its turn or at the end of an enemy’s turn.
Alignment Unaligned Languages Supernal
Skills Arcana +20, Diplomacy +19, Insight +21
Str 19 (+13) Dex 18 (+13) Wis 24 (+16)
Con 21 (+14) Int 22 (+15) Cha 20 (+14)
Description: A COUATL CLOUD SERPENT ATTACKS FROM ABOVE, hurling lightning at its foes.
Published in Monster Manual 2, page(s) 38.