Couatl Redeemer
Large immortal magical beast
Level 24 Artillery XP 6050

Initiative +16        Senses Perception +19
HP 174; Bloodied 87
AC 37; Fortitude 33, Reflex 36, Will 36
Speed 8, fly 8 (hover)

Bite (standard, at-will) Poison, Radiant

+30 vs AC; 2d6+5 damage, the target is immobilized until the end of the couatl redeemer’s next turn, and the target takes ongoing 10 poison and radiant damage (save ends).

Brilliant Beam (standard, at-will) Radiant

Ranged 20; +29 vs Reflex; 2d10+10 radiant damage.

Soul Sear (standard, encounter) Poison, Radiant

Area burst 2 within 20; +27 vs Fortitude; 2d6+5 poison and radiant damage, the target is weakened, and the target takes ongoing 10 poison and radiant damage (save ends both). Miss: Half damage, and the target takes ongoing 5 poison and radiant damage (save ends).

Whirlwind (standard, encounter)

Area burst 2 within 20; +27 vs Reflex; 3d10+5 damage, and the target is immobilized in a whirlwind (save ends).

Radiant Absorption Radiant

If a couatl redeemer takes radiant damage, its attacks deal 5 extra radiant damage until the end of its next turn.

Twist Free

A couatl makes saving throws against immobilizing or restraining effects at the start of its turn as well as at the end of its turn. In addition, a couatl can make saving throws against immobilizing or restraining effects that do not allow saving throws and would normally end at the end of its turn or at the end of an enemy’s turn.

Alignment Unaligned        Languages Supernal
Skills Arcana +26, Bluff +20, Diplomacy +20, Insight +24
Str 18 (+16)      Dex 19 (+16)      Wis 24 (+19)
Con 24 (+19)      Int 28 (+21)      Cha 17 (+15)


Published in Draconomicon: Metallic Dragons, page(s) 186.